Recently I was playing around with Hair and Spline Wrap to create leaves on a branch in this image.
So I though I'll share the tips, since it is simple afterall :)
Note that the images can be clicked for a larger size to have a clearer look at the parameters.
This is done using R11.5, but all versions that support Hair and MoGraph modules should be able to do it.
Project files can be downloaded from here if you wish to observe it.
So I though I'll share the tips, since it is simple afterall :)
Note that the images can be clicked for a larger size to have a clearer look at the parameters.
This is done using R11.5, but all versions that support Hair and MoGraph modules should be able to do it.
Project files can be downloaded from here if you wish to observe it.
First, we need to prepare the Branch Object.
Create a simple branch using Polygon or Cube, anything that makes a branch.
Use HyperNURBS for smoothing it.
Create a simple branch using Polygon or Cube, anything that makes a branch.
Use HyperNURBS for smoothing it.
We will then need to select the area where we will grow the leaves on.
Using Live Selection tool to do the selection.
Using Live Selection tool to do the selection.
Afterwards, we apply Hair on the selection.
Adjust the length of the guide and the number of hair count, otherwise the leaves will be too many.
Adjust the length of the guide and the number of hair count, otherwise the leaves will be too many.
Since we don't need the hair material for this, we can delete it.
We need to turn the generated hair into Spline, it can be used along with Spline Wrap modifier.
We need to turn the generated hair into Spline, it can be used along with Spline Wrap modifier.
Prepare a leaf model by using a Plane and attach a leaf picture with alpha channel.
Turn it to editable and randomise the points slightly to make the shape more organic.
Turn it to editable and randomise the points slightly to make the shape more organic.
Finaly, add a Spline Wrap modifier, which comes with MoGraph module (in R12, it comes with the Prime version by default).
Make the Splie Wrap a child of the Leaf object.
Drag the Hair object into the Spline parameter.
Turning the Mode to Keep Length will keep the original size of the leaf. Otherwise, keep it at Fit Spline.
Make the Splie Wrap a child of the Leaf object.
Drag the Hair object into the Spline parameter.
Turning the Mode to Keep Length will keep the original size of the leaf. Otherwise, keep it at Fit Spline.
Done. :) Set up some lighting and render it. Simple and great result!
Feel free to download the project files from here, if you wish to study it.
I hope you enjoy it. And if you do, leave me some comments :)
Feel free to download the project files from here, if you wish to study it.
I hope you enjoy it. And if you do, leave me some comments :)